AI Insights · Timothy · October 2022
Top 5 io Games on Android in Oceania Q3 2022
Discover the performance of the top 5 io games on Android in Oceania for Q3 2022, including metrics on weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 io games on the Android platform in Oceania showcased varied performance trends. Here’s a detailed look at each game’s weekly downloads, revenue, and active users, based on data from Sensor Tower.
Snake.io - Fun Snake .io Games experienced a fluctuating trend in weekly downloads, starting at around 4.6K in late June and peaking at 6.5K in mid-July. The latter part of the quarter saw a dip, but downloads increased again to 6.2K by the end of September. Weekly revenue showed a gradual increase, reaching approximately $100 in late August, before stabilizing around $70 towards the end of the quarter. Active users for this game saw an initial rise to 31.3K in mid-July, followed by a dip and then a recovery to 30.2K by the end of September.
Hole.io had a dynamic quarter with weekly downloads starting at 6.5K in late June, peaking at 7.7K in early July, and fluctuating throughout the quarter to end at 7.6K in late September. The game’s weekly revenue also showed an interesting pattern, starting at $223 and peaking at $318 in mid-September. Active users saw a high of 37.8K in mid-July and ended the quarter at 36.3K.
Lucky Wolf Pick had a varied download trend, with a notable peak at 3.9K in early July and ending the quarter at 1.6K. Weekly active users data was not available for this game.
slither.io showed steady weekly downloads, hovering around 2.8K throughout the quarter. The game’s weekly revenue remained relatively stable, with minor fluctuations, peaking at $60 in mid-July. Active users showed a slight decline from 27.5K in late June to 25.3K by the end of September.
Paper.io 2 exhibited a steady increase in weekly downloads, starting at 2.4K in late June and reaching 3.1K by mid-September. Weekly revenue saw a peak at $57 in mid-September. The game’s active users also showed an upward trend, starting at 10.2K in late June and reaching 11.3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.